Trimsheet Project - Level 1 - Shining

I'm working on new content for the M.A. for Game Art, that covers game workflows/techniques such as trim sheet, modular, tileable etc.
The level has been textured with one single TrimSheet (1 texture set [BC]-[N]-[AORM] 2048x2048).
This is the first environment or 3 planned, I'll be posting them regularly in the next month

Highres screenshot

Highres screenshot

Scene dev progress

Modular Asset

Modular Asset

Trimsheet

Trimsheet

Because I didn't have any metallic information in my packed texture I've used the blue channel to add a mask that I've used to add some break-up randomizing it in object space. (The mask here has been stretched) to give the effect of bumpy wallpaper

I've been a little cheeky with the shader. I'm blending normals and roughness (if applicable) between the different parts of the trims. Here I'm blending the Wallpaper Normal (shows brush strokes) on top of the Wood painted.

I've used parts of the trim to blend with others (where applicable), ex. I've blended the Stucco/Plaster normal map on the bottom of the Wallpaper Normal, in the end underneath the wallpaper we always find a wall polished with plaster/stucco.

I've used parts of the trim to blend with others (where applicable), ex. I've blended the Stucco/Plaster normal map on the bottom of the Wallpaper Normal, in the end underneath the wallpaper we always find a wall polished with plaster/stucco.

This is how I've planned the trim sheet and the modular assets.

This is how I've planned the trim sheet and the modular assets.