I'm working on new content for the M.A. for Game Art, that covers game workflows/techniques such as trim sheet, modular, tileable etc.
The level has been textured with one single TrimSheet (1 texture set [BC]-[N]-[AORM] 2048x2048).
This is the first environment or 3 planned, I'll be posting them regularly in the next month
Scene dev progress
Because I didn't have any metallic information in my packed texture I've used the blue channel to add a mask that I've used to add some break-up randomizing it in object space. (The mask here has been stretched) to give the effect of bumpy wallpaper
I've been a little cheeky with the shader. I'm blending normals and roughness (if applicable) between the different parts of the trims. Here I'm blending the Wallpaper Normal (shows brush strokes) on top of the Wood painted.